Game Systems: Fellowship Maneuvers
[10-Apr-2007]
Fellowship and teamwork are important themes in The Lord of the Rings, and The Lord of the Rings OnlineTM: Shadows of
AngmarTM (LOTRO) development team wanted to reflect those
values in LOTRO's combat system. Players who group together can execute powerful
combined-effort attacks called Fellowship
Maneuvers (also known by many players as 'Conjunctions'). Teamwork in combat is the basis of the Fellowship Maneuver
system; the more coordinated your fellowship is, the more powerful the results
can be! Fellowship Maneuvers can also be used to make up for gaps in a
fellowship's abilities. For example, healing-based Fellowship Maneuvers can be
life-savers for a fellowship that doesn't contain a dedicated healer.
When you trigger a Fellowship Maneuver, a Fellowship Skill wheel appears
on each fellowship member's screen asking them to choose how to contribute to
the Fellowship Maneuver.

The Fellowship Skill Wheel
When the Fellowship Skill wheel appears, players should select one
of the four colored icons, each of which represents a different Fellowship
Skill:
Ent's Strength (Red)
Ent's Strength is a simple,
powerful melee attack. As it increases in power, it does more damage. At the 6th
level of power it becomes an AOE attack with a radius of 10 meters.
Spider's Guile (Yellow)
Spider's Guile is a combination
of a melee attack and a powerful damage over time effect. At the 5th
and 6th power levels the skill also applies a 15-second countdown
effect that will damage the target's power and slow the target's attack and
movement speed when the countdown is complete.
Eagle's Cry (Green)
Eagle's Cry starts off as a
simple self-morale heal. At the 2nd level of power it becomes an AOE morale
heal over time effect. At the 5th tier of power it also cures fear
effects, and at the 6th tier it cures fear and wound effects.
Stallion's Spirit (Blue)
Stallion's Spirit starts off as
a simple, self-power heal. At the 2nd level of power it becomes an
AOE power heal. At the 5th tier of power it will also summon the
shade of a fallen warrior to aid you in battle for a short time, and at the 6th
tier of power it will summon an even more powerful shade to aid you.
Fellowship Maneuver Opportunities
Even a fellowship of
two players is eligible to trigger Maneuvers, but since the power level of a
Maneuver is dependant on the length and complexity of the sequence, the more
members of a fellowship (up to 6 players), the more powerful their successful
Maneuvers will be.
There are several ways
for Fellowship Maneuver opportunities to arise during a battle:
Basic Combat
When you
are fighting against a monster rated as Elite or higher, there is a chance with
each damaging combat attack that you may push the monster into a state that
will allow you and your fellowship to perform a Fellowship Maneuver on the
monster.
Burglar Skills
Trip - You
can knock an enemy down, opening up an opportunity to use Fellowship. Trip can
only be used while in Stealth.
Exploit Opening - This stuns your target, creating an opportunity to use
Fellowship.
Exposed Throat - After using your Double-edged Strike, you make an attack which inflicts
high damage, with a chance of creating an opportunity to use Fellowship Skills
if you are in a Fellowship.
Burglar Skills Item
Marbles - You
can knock an enemy down, opening up an opportunity to use Fellowship Skills.
Guardian Skills
Turn the Tables - You are able to knock down a target in response to being knocked down.
To the King - You are able to make a powerful attack against an enemy who has
suffered from Overwhelm or Thrust, potentially knocking it down.
Example Fellowship Maneuvers
Members of a fellowship
can simply pick a color when a Fellowship Maneuver is triggered and enjoy the
fun of seeing what effect results, but planning and coordination of color
combinations can lead to powerful and targeted results!
There are several types
of Fellowship Maneuver color combinations, including pairs (sets of two
matching color choices), flushes (sets of matching color choices), straights
(consecutive color choices along the Fellowship Skill wheel), full houses, and uniques.
Pairs must be triggered as "two pair," i.e., Green, Green, Red, Red. Some
additional examples are provided below.
Fellowship Maneuver Flushes
Let's say that your
fellowship is in the midst of a tough battle, when the Fellowship Skill wheel
suddenly appears. "Everyone pick green!"
cries the fellowship leader, since Eagle's Cry (green) will result in a
sorely-needed morale heal for everyone in the party. All members rapidly select the green
icon. This will result in a "flush." The following graphic displays an example
length four flush, Call to Arms.
Flushes can be from length two to four.
Fellowship Maneuvers - Call to Arms
Fellowship Maneuver Straights
The next step up in the
Fellowship Maneuver system is the execution of more complex color patterns such
as straights and full houses. These take
a greater degree of planning and teamwork, but naturally offer potentially
greater benefits.
Fellowship Maneuvers - Thunder of the Oakenshield
As you can see in the length
six Thunder of the Oakenshield straight
above, straights follow a patterned order that repeats. The shortest straight
is length three and longest length six. Starting at any color, you can move
forward or backwards along the Fellowship Skill wheel to form a straight. Both 3-icon
combinations below result in the same Fellowship Maneuver, Wrath of the Righteous:

Fellowship Maneuvers - Wrath of the
Righteous
In addition to the
patterns mentioned above, there are dozens of unique combinations that can form
Fellowship Maneuvers. It will take time and skill to discover all the
combinations the Fellowship Maneuvers system has to offer, and we hope you have
fun discovering them! Information about the
Fellowship Maneuvers you've executed can be found in the Fellowship Skills Tab
under the Skills section of your Character Journal.
[Comments? Post them on our forums!]