Book 13: Crafting the Content of Forochel
[03-Apr-2008]
Epic Story
Somewhere within the frozen northlands of Eriador lies the
remaining piece of a puzzle that both the Free Peoples and the servants of the
Witch-king seek to claim as their own...
The Content team for The
Lord of the Rings Online has been working day and night to bring you our
latest free content update; Book 13: Doom of the Last-king! Due to the solo
nature of the Bay of Forochel the majority of Book 13 will be soloable as well,
but players should expect to have to team up for at least one chapter against
the denizens of this icy region.
Doom of the Last-king was a very fun part of the Epic storyline
to write; bringing in the Lossoth
against one of their ancient enemies, Angmar. We wanted our players to see and
visit a number of important locations and people in Book 13, including the
ancient Dwarf-mines, the ill-fated elf ship, and maybe even get a glimpse of an
ancient spirit whose deeds remained unfulfilled. Hopefully the Book 13 epic
will provide a few twists and turns that you won't see coming!
(Click for larger image)
Reputation
In Book 13, the Content team was finally able to do
something we had been waiting a long time to do: implement a new region with its
own reputation. Players will start off viewed as "Unfriendly" with the Lossoth
but will progress quickly through the lower tiers of reputation by completing
quests, collecting item drops, and completing a series of new daily reputation
quests for the Lossoth. This is the first region where reputation was built in alongside
the creation of the region, and we think that Forochel will be a showcase for
how great our reputation system can really be.
Daily reputation quests are a new variety of quests that will
allow players an alternate method of obtaining reputation (without collecting
reputation item drops) after they have completed all of the non-repeatable
quests that give out reputation. These quests can only be acquired after
players have reclaimed one or more locations for the Lossoth, fighting back the
invading Gauredain, an event that occurs periodically throughout the day.
Lossoth reputation rewards include unique armor sets,
weapons, a new mount, housing decorations, and even a few class specific items!
The Content team worked very closely with the Game Systems and World teams to
ensure that players will be rewarded with a variety of different rewards at
each reputation tier.
The Lossoth Culture
One of the biggest challenges in the development of Forochel
was creating an entire culture out of a six paragraph reference in the appendix
of The Lord of the Rings as well as
other unique source material.*
Working with artists, world builders, and our own in-house
lore-masters, we believe we have created a true-to-the-books take on the
Snow-men of Forochel. Players will encounter NPCs that can run on the ice with
bones on their feet (be nice to these guys; pushing them around isn't
appropriate or funny), and sleds without wheels.
The Creatures of Forochel
What would a new region be without new creatures? A few
months ago, members of the Content, World, and Systems team locked ourselves in
a room and fought to the death over what monsters we would be making for
Forochel.
After a few trips to the hospital, a visit from Human Resources,
and the hire of a few replacement employees, we came up with a fairly
comprehensive list of new monsters and skills for Forochel.
Forochel introduces six new monster types and a host of new
monster skills. What are some of these new creatures? Players will encounter
moose, winter-worms, and Gauredain war-mammoths, just to name a few. Stay tuned
for more information on our other new monster types as we get closer to
launching Book 13.
An eye for
Soloability
With the release of Book 9, Evendim attempted to fill the
solo gap for players in their mid-thirties. Noticing the same need in our
higher level content, Forochel will provide a mostly solo experience for
players from level 44 through 50. With over one hundred new quests and an area
similar in size to the North Downs, players willing to dare the cold will have
hours of adventures ahead of them in Book 13: Doom of the Last-king.
[Comments? Post them here!]
* The Very Secret Diary of Arvedui Last-king
With love to Cassandra
Claire
Day One
Unhappy. Witch-king came over uninvited; didn't want to play
board games. Decided to leave, should have brought more snacks.
Day Ten
Cold. Should have brought long underwear. Only company is
whining Dúnadan.
Maybe Dwarf-mines have cable?
Day Fourteen
Very bored. Palantíri couldn't get signal in
Dwarf-mines. Snack supply drastically thin. Might go watch the ice skating
championships these Northerners keep raving about.
Day Thirty
New Years Day; Disenfranchised. Círdan hasn't come to visit me yet even
though I keep writing. Ice skating not as boring as I first thought. Ice beds
colder than I thought.
Day Ninety
Haven't heard from Círdan in months. He couldn't even bother
to come find me himself? Palantíri ominously silent; northern
lights must be muddling their signal, tin foil antenna woefully ineffective.
Day Ninety One
Ship finally arrived. Ice Skaters think I should stay with
them; very worried. Maybe Palantíri will get a better signal on the
ship?